Jumping Clay was born in South Korea.
After a lot of hard work and very thorough research and development, the team of Jumping Clay created unique Polymer Clay.
The company was founded in 1998, introducing into the market with a distinct clay with many qualities, unthinkable in other products.
Jumping Clay owes its success to the educational programs that go along with write my college essay the product which demonstrate to the public the superior versatility of the product.
In 2003, after consolidating its reputation in the Asian market, the brand launched the franchise business in Thailand due to the demand from several people interested in its way of doing business.
Jumping Clay never thought about franchising at the beginning but had to do so to share its success, firstly in the nearest countries and later all around the world.
In 2008 the brand was introduced in Canada and in 2009 Jumping Claysettled in Europe, starting with Ireland, Russia and Spain and followed by Portugal.
Nowadays we are expanding our network all around South America and participate in trade fairs and shows in the United States,Africa or United Arab Emirates so as to introduce our philosophy of business to the different cultures.
It currently has over 500 franchises and retailing points worldwide, more than 5.000 instructors and has a presence in more than 29 countries.
NOWADAYS JUMPING CLAY GROUP OFFERS YOU THE POSSIBILITY TO JOIN ITS GLOBAL NETWORK FAMILY.
The Main offices are in Korea and Spain with several factories and we keep on expanding all around the world in countries such as United States and the balkan countries.
Jumping Clay Group is growing faster and faster, you will find a franchisee in Korea, Thailand, Singapore, Spain, Portugal, UK, Ireland, Canada, Mexico, Uruguay, Russia, Serbia, Mongolia … and is looking for new members all over the world.
Diawali oleh PT Sahabat Pelangi Indah dengan membuka Akademi Jumping Clay pertama di awal tahun 2013, kini CV. Kreasi Aksara Namarta melanjutkan kisah JumpingClay di Indonesia untuk menjadi salah satu tempat dan medium untuk belajar melalui bermain.